9232 will change to 9233, 9242, 9243, etc depending on different settings or buttons pressed)īut i’m running into a problem, and that is that i am getting variations of my seeds seemingly at random with no changes in settings or buttons pressed. from what i have seen in spreadsheets where seed data has been collected, the same frame on the same cartridge is going to produce the same seeds if all factors are the same.įrom what i understand, holding a button or changing a setting, and hitting the frame for a seed usually changes a character in the seed (ex. or possibly this is experienced on retail as well, and if someone could help.įor people who are familiar with it, your RNG seed in these games is supposed to be defined when you press A after the title intro plays… so to hit the same seeds, the strategy is to have two timers in order to first, time the intro to land on the target seed, and second, hit the target frame once in the game.ĭifferent things can affect the seeds you hit, such as game options, and holding certain buttons as the intro plays. i just want to know what i can do to work around it and get my best odds for this setup. so this difference is probably causing issues. To preface this, i’m playing on a cfw 2ds using cia virtual console inject which i believe is running off the built in gba player of the system. The issue was likely because I tried to get the IV spread on a wild encounter when I originally manipulated it for it to occur for stationary encounters (Groudon specifically) I was able to get a shiny nidoran using another shiny frame seed so I can confirm that my TID/SID are correct. I found a seed which had the IVs and nature I wanted and a shiny frame (note* I had selected a TID/SID which made that specific IV and nature set a shiny frame) however after numerous attempts at trying to land on the frame, none of the call sequences from Irwin were matching with what the seed to time window were showing.Ĭould the SID I got be wrong? I checked the possible SIDs that my TID could have and there were 2 other SIDs but their delays were very off from the delay that I was initially going for so I ignored them as it said in im a blissey’s tutorial. I sped through the game to where I was able to register juggler Irwin as a contact and tried my first wild Pokémon rng manipulation for a shiny nidoran. Also, you will need to have your copy of Sun or Moon on the latest firmware 1.1 in order for pokeCalcNTR to properly display the initial seed and current frame (otherwise “initial seed" will incorrectly be stuck on 0 while frames will remain fixed on a given number).I’ve followed im a blissey’s tutorial on how to rng abuse a specific trainer ID and determine it’s matching SID and after about 30 minutes I was able to get the TID I was after (00040) and the matching SID was 41389 according to the rng reporter. Do note however that in order to run this plugin you will require CFW, FBI and NTR Selector to be installed on your console. Plans are being made to make it compatible with Gen 6 as well. pokeCalcNTRis an overlay plugin that allows the user to view in real-time IVs, Nature, Seed, frames and much more in Sun & Moon.You can access the project’s official GitHub link here. As another alternative, both Windows & Mac users can use emtimer(jap.).Ī port of It’s being developed by the same people who made pokeCalcNTR. For Windows users, EonTimer is recommended. NB.: You will require a timer for stationary and gift pokemon RNG manipulation. The purpose of this thread is to discuss, document and make public the resources available for RNG manipulation in Gen 7.įor Mac users, jasenyofacehas kindly made available a Wine bundle (v2.10a) for Quandra’s calculator, which can be downloaded here.
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